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Post by alex on Nov 27, 2012 1:37:46 GMT
Another thing, Enchanter and Alchemist should be put with Farmer to form one profession called Ecologist. Reason is that farming, enchanting, and alchemy are all things people barely do and in some way all three put together can make some sense. IF you still wish for it to be more complicated, then when the farmers reach a certain level in there profession, they can do alchemy then enchanting.
Question: Are builders lumberjacks?
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Post by IIJokerII on Nov 27, 2012 6:24:10 GMT
I have farmers pretty well. Except from actual farming, they'll be the ones be able to cook stuff. Also, Alchemy would be important in the game in my point of view. I was thinking of removing auto regen, so healing potions, sleep and healers would be a must. About enchanting though, well, we could merge alchemy with enchanting in that case.
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Post by IIJokerII on Nov 27, 2012 6:37:31 GMT
Okay, I had another idea. How would player start when they first join the server?
I thought of making them start from some kind of a dream. The Beginning spawnpoint would be in a dungeon kind of thing. They will follow a short story of a dream (explained to them via signs) and will slowly set up their characters in the progress. When they are done. They'll use an one-way sign warp to teleport to the camp near the Capital. They concept would be that they were travelling to the capital and they had that weird dream at night in the camp's Inn when they were sleeping.
What do you think?
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Post by s0nzoffear on Nov 27, 2012 20:07:24 GMT
How about, a dream of a quest that you would do later in the game? Making you fight the boss with nothing but your fists... You would die and go to the spawn point and a sign would say, "What a dream!"
It sounds cheesy but it would be a way to start the server with some action, that would pull in a lot of people who may be leaning on whether or not to play.
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Post by IIJokerII on Nov 27, 2012 21:49:54 GMT
Hum hum... That could work. Well, I thought of team without a fight actually.
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